

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Once you’ve got your theme, you need to flush out the deck itself. Image: Wizards of the Coast MTG Commander deck building ratio It’s not always about winning.Īround a third of your deck should be land cards, but you can include more if it fits your strategy. A big part of the fun of Commander is in building a deck and finding obscure cards to include. That said, the more niche it is, the more fun you’re likely to have - and the more creative you can be with your card choices. It doesn’t always have to be an obvious one either sometimes just wanting to play all of the best cards in a mana colour is a good enough idea. No matter what it is, having a strong core idea to build around is going to make your decks much easier to make. Other times it’s a strategy - for example, knowing you want to play as many lands as possible or win using an alternate win method, such as milling your opponent so that they lose when they can’t draw any cards. Sometimes the theme is tribal, like everything being dragons.
#Decked builder vs imtg how to
Likewise, sometimes you’ll see a legendary creature you adore but be unsure how to build around them, in that case, you need to find a theme. Well then, you’ve got your theme, so you just need to find a commander. Let’s say you know you love dragons but you’re not sure which commander would best suit that love. Actually, it doesn’t always have to be the commander - sometimes it can be a theme or a strategy. It can even occasionally be a planeswalker, but only very specific ones, so it’s usually best to just stick to creatures. A commander can be any legendary creature that you like. The first thing you should do when making any Commander deck is to, well, pick a commander. If your commander is a Red and White creature, then you can only have Red, White and Colourless cards in your deck. The commander also dictates what colours you can use in your deck. Your commander counts as one of those 100 cards, and they start the game in the Command Zone rather than in the deck. That means it’s a little bit harder to try and optimise than most formats, but that’s also a big part of its charm. How many cards are in a MTG Commander deck?Ī Commander deck is 100 cards and you can’t have more than one of any card that isn’t a basic land. Improving your MTG Commander deck: How to take your deck from built to brilliant game after game.What should be in a MTG Commander deck?: Everything else you’ll need in your 100 cards.

#Decked builder vs imtg upgrade
In contrast to earlier iterations, all the cards in this product (mostly commons and uncommons) are entirely fixed, providing R&D full control over the experience and allowing them to plan out the deckbuilding options that players will find when looking to upgrade their Planeswalker Decks. Going forward in the Three-and-One Model, the Deck Builder's Toolkit has a stronger integration with the revamped core set, Planeswalker decks and the Welcome decks, allowing for an easier transition between the products. Deck Builder's Toolkit ( Shadows over Innistrad).Starting 2016 the toolkit was released with the first set of each block. Deck Builder's Toolkit ( Magic Origins).Starting 2012 the toolkit was released with every core set. They seem to be discontinued, and to be replaced by Arena Starter Kits.

#Decked builder vs imtg series
Deck Builder's Toolkits are a series of box sets released on an annual, and later semi-annual, basis.
