


Every single Pokémon in the Happiny line is a rare spawn, so it does not matter which you seek out. Happiny Dust drops from the Happiny line. Players can also farm Jigglypuff in the South Province (Area Two) and the West Province (Area Three), as they are also fairly common. As a Normal and Fairy type, Igglybuff is weak to Steel and Poison-type moves, and are completely immune to Ghost and Dragon-type moves. They usually spawn in the South Province (Areas One and Two) and the Pokémon League. Low Kick should be under "Low Damage" since it's under 60 BP, or added to the exceptions list.Igglybuff Fluff drops from the Igglybuff evolution line, which are a common sight in town biomes. Spike Cannon should go under Normal since its effective BP is 60 like Rolling Kick, Bite. String Shot isn't exactly useless since a Speed drop can be beneficial (not worth a turn, but it's not "nothing lol" the way Roar is). I think Rage should go into Detrimental or Locking. There are also only 163 moves to choose from, which is why it looked like you were 8 short when in fact you only missed 7. I will attempt to figure out which ones you've missed and edit them in.

You incorrectly listed Twineedle as Twin Missile.Īlso, you've got a few others missing your fractions sum to 161/164 and they're an overestimate (you've only listed 16 Normal-type attacks and 3 Fire-type attacks, whereas they're claimed to be 18 and 6). Solarbeam Dig Fly Sky Attack Razor Wind Skull Bash all cause trouble for gar. Also remember u can pick night shade or seismic toss with metro too and do the same thing.Įdit: Actually I realised that the worst issue is 2 turn attacks. Not like it's an amazing option but when you do the mathematics, the odds aren't really too shabby tbqh. Is not dire but ur gonna get hit with a Psychic.

The 3 in 164 chance (1.83%) chance of getting explosion/self-destruct (okay but not great) or bide (dire) counterbalances this.
#POKEMON METRONOME SIMULATOR#
The simulator being the way it is, sleep moves being called is riskless. If you are happy with Gar getting slept or paralyzing exeggutor, your odds improve to 61/636 = 9.59% (3s.f.) Maybe the answers will suprise us.ģ8/163: Useless/Low Damage (Expected Damage less than 60 BP, excluding Mega Drain Confusion Leech Life Pin Missile Twineedle Low Kick): Absorb, Acid, Barrage, Bubble, Comet Punch, Constrict, Counter, Cut, Double Slap, Dragon Rage, Dream Eater, Ember, Fury Attack, Fury Swipes, Gust, Lick, Mimic, Mirror Move, Mist, Pay Day, Peck, Poison Sting, Pound, Quick Attack, Roar, Scratch, Smog, Sonic Boom, Splash, Tackle, Teleport, Thundershock, Vice Grip, Vine Whip, Water Gun, Whirlwind, Wing Attackġ8/163: Normal-Type Attack: Bite, Body Slam, Dizzy Punch, Double Edge, Egg Bomb, Headbutt, Horn Attack, Hyper Fang, Karate Chop, Mega Kick, Mega Punch, Slam, Slash, Spike Cannon, Stomp, Strength, Swift, Take Down, Tri AttackĦ/163: Boosts Defense: Acid Armor, Barrier, Defense Curl, Harden, Reflect, WithdrawĦ/163: Fighting-Type Attacks: Double Kick, High Jump Kick, Jump Kick, Low Kick, Rolling Kick, Submissionĥ/163: Sleep Moves: Hypnosis, Lovely Kiss, Sing, Sleep Powder, Sporeĥ/163: Water-Type Attacks (other than Clamp): Bubblebeam, Crabhammer, Hydro Pump, Waterfall, SurfĤ/163: Accuracy Moves: Flash, Kinesis, Sand Attack, SmokescreenĤ/163: Charge Turn: Razor Wind, Skull Bash, Sky Attack, SolarbeamĤ/163: Ice Type Attacks: Aurora Beam, Blizzard, Ice Beam, Ice PunchĤ/163: Partial Trapping: Bind, Clamp, Fire Spin, Wrapģ/163: Boosts Attack: Meditate, Sharpen, Swords Danceģ/163: Bug-type Attack: Leech Life, Pin Missile, Twineedleģ/163: Detrimental: Bide, Focus Energy, Hazeģ/163: Electric-Type Attacks: Thunder, Thunderbolt, Thunder Punchģ/163: Fire-type: Fire Punch, Fire Blast, Flamethrowerģ/163: Ground type Attack: Bone Club, Bonemerang, Earthquakeģ/163: Locking: Petal Dance, Thrash, Rageģ/163: OHKO Moves: Fissure, Guillotine, Horn Drillģ/163: Paralyzes Foe: Glare, Stun Spore, Thunder Waveģ/163: Poisons Foe: Poison Gas, Poison Powder, Toxicģ/163: Psychic-Type Attacks: Confusion, Psybeam, Psychicģ/163: Varied Usefulness: Conversion, Hyper Beam, TransformĢ/163: Evasion Moves: Double Team, Minimize I've often looked at this move with curiosity and I want to create some basic probabilities to understand it.
